All damage prevented by the invulnerable enemy target are stored and dealt in full when the ability ends.Cast animation of 1.3 seconds is affected by Natural Talent and Speed Drift.Max number of Lanterns is not affected by Mods.Cast range, attraction radius and damage radius are affected by Ability Range.Damage per second is affected by Ability Strength.Titania can have up to 4 Lanterns active at once. Enemies within 2.5 meters of the Lantern will be dealt 200 / 250 / 300 / 350 Heat damage every second. Enemies that come within 8 / 12 / 15 / 20 meters from the Lantern will be pacified and blindly follow the target, as long as they remain within range. The Lantern source becomes invulnerable and unable to move or attack for 10 / 15 / 20 / 25 seconds. Titania infuses an enemy with mesmerising light from up to 15 / 20 / 25 / 25 meters away, causing it to hover in place with a swarm of razorflies.Picking up an offering of an already active buff will refresh its duration. These buffs are auras that last for 120 seconds and have a radius of 35 meters around Titania. If Titania picks it up by touching it, she is granted the respective buff chosen before cast. The offering extracted is left in place near the location where the target got hit by Tribute and appears as a shadow replica of the enemy.Energy cost is affected by Ability Efficiency.Tribute only consumes energy upon blasting a target, swapping buffs does not. A special cyclic display located above Titania's weapon stats in the HUD will show the currently selected buff and shows timers for each buff's active duration.Damage debuff and offering duration are not affected by Mods.Cast range is affected by Ability Range.Debuff duration is affected by Ability Duration.Damage is affected by Ability Strength.If the target survives, their damage output is reduced by 25% for 6 / 8 / 10 / 12 seconds. Holding down the ability key while an enemy is on the reticle, up to 10 / 15 / 20 / 25 meters away, will deal 200 / 300 / 400 / 500 Impact damage, forcefully knock them back and extract an offering from them, which remains in place for 15 seconds. Titania selectively enchants her spell by tapping the ability key (default 2 ) to freely cycle between the Thorns, Dust, Full Moon, and Entangle buffs.Subsuming Titania to the Helminth will offer Spellbind and its augments to be used by other Warframes.Spellbind can be aimed at any surface, but will only allow you to use it if an enemy is within the predicted area of effect.Allies visually emit energy butterflies fluttering about, affected by their own energy colors.Enemies visually emit energy butterflies fluttering about and an upward stream of energy stripes, both affected by Titania's energy colors.Spellbound allies and enemies emit unique particle effects:.Recasting on Titania or an ally will refresh the status immunity.Those that do not use weapons (such as the Infested) will recover quickly. After Spellbind expires, enemies previously armed with weapons cannot attack until they retrieve their weapons on the ground.Status immunity also protects from crowd control effects (such as knockdowns and staggers), including the lock-out animation of Archwing and Razorwing when impacting a surface.Status immunity is affected by Ability Duration.Can be cast while moving, but will interrupt other actions such as reloading, charging or shooting.Cast animation of 1 second is affected by Natural Talent and Speed Drift.Duration is affected by Ability Duration.Cast range and area radius are affected by Ability Range.Holding down the ability key (default 1 ) casts the ability centered on Titania. Titania and her allies caught within the dust cloud are cleansed from status effects and gain immunity to them for the duration of the ability. Enemies within this area are disarmed, become unable to perform any action while in a ragdoll state, and weightlessly float in mid-air for 10 / 12 / 14 / 16 seconds. Titania scatters enchanted dust in a 1 / 3 / 3 / 5 meter radius around the location she aims at, up to 20 / 30 / 40 / 50 meters away.
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